North Houston Rise of the Runelords
Peregrid “Erdbeden” Fook
PEREGRID “ERDBEDEN” FOOK CR 5
Male Half-Orc Bard (Arcane Duelist) 6
CG Medium Humanoid (Orc)
Init 5 armor, 6)
Fort 6, Will 1 Longsword 7/19-20/x2) and
Adamantine Longsword 4/19-20/x2) and
Cold Iron Longsword 4/19-20/x2) and
Shield, Heavy Wooden 4/20/x2) and
Silver Longsword 3/19-20/x2) and
Unarmed Strike 4/20/x2)
Ranged Shortbow, Comp. (Str 4/20/x3)
Special Attacks Bardic Performance (standard action) (16 rounds/da, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 15), Bardic Performance: Inspire Competence 4; CMB 1) (Sp), Bardic Performance: Rallying Cry (Su), Orc Ferocity (1/day)
Combat Gear 1) (Sp) Enhance weapons.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies’ saves vs. fear with your Intimidate check result.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive +4 DC to cast defensively for those you threaten.
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Created With Hero Lab® – try it for free at http://www.wolflair.com!
Born a bastard of an orcish raid, he was given at an early age to a temple in hopes that the evil act might somehow bring some small ray of light to the world.
Good child though he may be (by orcish standards), a cleric he would never make. He was far more given to reading the library and learning the tales (true or otherwise) of the incoming and passing-through clerics than he was given to any true piety. Still though they did give him a good education. he learned to both read and write in several languages and also learned- through both their books and others-the art of a well written and well told story.
His caretaker and mentor, loathe to deprive the child of his orcish heritage completely, took to calling him Erdbeden. It was Orcish for Earthquake and he was so dubbed due to his penchant for tapping, rapping, stomping thumping or making “that noise and racket” generally. The majority of the clergy refused that however and gave him a proper name.
Despite having a relatively good child hood for one of his kind, it was only a matter of time before he set out on his own. Preferring the rapping of his knuckles on random pieces of wood or metal to a formal “drum” he carries no instrument of any kind, save for his wooden shield. He wanders the land in search of heroes to follow and acts to participate in that might someday let his mother know that her desperate act did indeed send some light into the world.
Heading south from Riddleport, having heard of the (somewhat) fabled Swallow Tail Festival, Peregrid was beset by storms that damaged his ship and thus missed the yearly event.
Arriving mere days afterwards he’s wandered the town gathering tales both tall and true of the young adventurers. He’s only recently learned of tragedy that befell one of their party at the hands of the nasty Shadow.