Runechill Hatchet

weapon (melee)

Aura moderate necromancy CL 5th
SlotPrice 5,312 gp

Runechill hatchets are sized for Large creatures, but can be wielded by Medium creatures as battleaxes or Small creatures as greataxes. Their blades are jagged and carved with Thassilonian runes, and the weapons always feel cold to the touch. A Runechill hatchet functions as a +1 handaxe, but once per day as a free action, its wielder can cause the runes on the blade to flare up with flickering cold blue light. For the next five rounds, the axe inflicts +1d6 points of negative energy damage on a hit – any creature that takes any amount of this additional negative energy damage must also make a DC 12 Fortitude save or take 1 point of Strength damage. An undead creature struck by a Runechill hatchet does not gain this negative energy as healing, but instead must make a DC 12 Will saving throw or flees as if panicked for 1d4 + 5 rounds.


The Headless Lord guarding the Thassilonian library was wielding two of these Runechill hatchets when he was defeated by the Heroes of Sandpoint.

Runechill Hatchet

North Houston Rise of the Runelords rino_t