Bringing People Back to Life

Resurrection Process

1) Hire spellcaster (minimum cleric 9) capable of casting Raise Dead
Cost: caster level x spell level x 10 gp + diamond worth 5,000 gp

2) Spellcaster perform Knowledge (Religion) or Spellcraft check DC 15 + # number of days dead (GM rolls). If check does not succeed, consult table below. GM makes three rolls. Subject may select one from the three affects to apply.

3) Spellcaster cast Raise Dead

Character will return with two permanent negative levels.

4) Hire spellcaster (minimum cleric 7 or paladin 14) capable of casting Restoration
Cost: caster level x spell level x 10 gp + diamond worth 1,000 gp

5) Spellcaster cast Restoration NOTE: only one restoration spell may be cast on the character per week.

6) Repeat steps 4 and 5 as desired.

TABLE Resurrection Mishaps

d% Result
01-04 The subject has an unusually cold touch that, while harmless, lingers in an uncomfortable fashion long after contact has been broken.
05-08 The subject’s eyes change in color, tint, size or shape.
09-11 The subject smells of freshly dug earth – comforting to druids perhaps, but unsettling to urban characters.
12-16 The subject’s fingernails and hair become brittle and colorless.
17-20 The subject becomes reckless, feeling that death is no longer to be feared.
21-24 The subject becomes overly cautious, fearfully holding on to his second chance at life.
25-28 The subject becomes more generous and caring, feeling that his second chance is best used serving the greater good.
29-32 The subject becomes more selfish, withdrawn, and possessive.
33-36 The subject becomes fascinated with death and seeks others who have returned from death to share stories and experiences.
37-40 One of the subject’s feats has been swapped for a different one. If the subject has a list of spells known (like a sorcerer) then one of the spells has changed, too.
41-44 The subject has a split personality. One of the personalities is the one from the previous life and the second is the personality of someone else who died very near the subject at some point in the past.
45-48 The subject is followed by a shadow creature that wants to kill him and those who raised him.
49-52 The subject is now owned by some extraplanar entity and must do its bidding as though summoned.
53-56 The subject is phobic of things that represent death.
57-60 The subject develops a taste for raw flesh (or for maggots, rotting flesh, or another repugnant viand).
61-64 The subject carries the look of someone who has died, with too-pale flesh, dull eyes, or some other haggard feature.
65-68 The subject develops an abiding interest in religion (or redoubles his interest, if already religious.
69-72 The subject talks about how death still wants him and is waiting for him.
73-76 The subject spurns wealth and possessions, feeling they have no value to one who walks beyond death.
77-80 The subject seeks to ease the suffering of the dead, tending to the respectful burial of even his most hated enemies.
81-84 From time to time, the subject suddenly babbles in unknown languages, or channels an unearthly voice.
85-88 The subject sleepwalks, even attacking people in his sleep, although usually unarmed).
89-92 The subject has a body part or patch of skin that remains dead/rotting/discolored and smells of carrion.
93-96 The subject has horrible nightmares that disturb his sleep; she requires an extra 2 to 4 hours of rest to be fully rested.
96-100 Gain an extra mishap choice. Roll two more times and choose one from all of the mishaps rolled.

Source: Heroes of Horror by James Wyatt, Ari Marmell, C.A. Suleiman

Bringing People Back to Life

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