Young fighter, descended from the barbarian tribes of the north.


Male Human (Shoanti) Fighter (Shielded Fighter) 11
CG Medium Humanoid (Human)
Init 9; Senses Perception +12


AC 30, touch 12, flat-footed 29   (11 armor, 5 shield, +1 Dex, +2 natural, +1 deflection)
hp 119 (11d10
Fort 10, Ref 7, Will 6
Defensive Abilities Active Defense, Bravery +3


Spd 30 ft.
1 Sword, Bastard 18/13/8 (1d1016/19-20/x2) and
   Armor Spikes 15/10/5 (1d613/20/x2) and
   Dagger 15/10/5 (1d413/19-20/x2) and
   Javelin 11/6/1 (1d613/20/x2) and
   Shield, Heavy Wooden 18/13/8 (2d616/20/x2) and
   Warhammer 15/10/5 (1d813/20/x3)
Ranged Longbow, Comp. (Str 4) +14/9/4 (1d84/20/x3)
Special Attacks Shield Buffet (move action), Shield Fighter 2
Spell-Like Abilities Light (At will)


Str 20/24, Dex 14/16, Con 14, Int 12, Wis 12, Cha 7
Base Atk
11; CMB 18 (20 Bull Rushing); CMD 30 (32 vs. Bull Rush)
Feats Exotic Weapon Proficiency: Sword, Bastard, Greater Shield Focus, Greater Weapon Focus: Sword, Bastard, Improved Bull Rush, Improved Initiative, Improved Shield Bash, Improved Vital Strike, Power Attack 3/6, Quick Bull Rush, Shield Focus, Vital Strike, Weapon Focus: Sword, Bastard, Weapon Specialization: Sword, Bastard
Traits Indomitable Faith, Reactionary
Skills Acrobatics -2, Climb +10, Escape Artist -2, Fly -2, Intimidate +6, Perception +12, Ride +12, Stealth -2, Survival +11, Swim +10
Languages Common, Goblin, Shoanti
SQ Wayfinder, Standard (empty)
Combat Gear
1 Spiked Darkwood Bashing Shield, 1 Sword, Bastard, +2 Armor Spikes Adamantine Full Plate, Arrows (20), Dagger, Javelin (5), Longbow, Comp. (Str +4), Warhammer; Other Gear Amulet of Natural Armor +2, Belt of Giant Strength, +4, Boots of Striding and Springing, Chalk, 1 piece, Cloak of Resistance, +1, Everburning torch, Flask, Flint and steel, Hammer, Handy Haversack (12 @ 18 lbs), Mirror, small steel, Necklace of Fireballs IV, Piton (5), Pouch, belt (4 @ 1.5 lbs), Ring of Protection, +1, Rope, silk (50 ft.), Signal Horn, Snakeskin Tunic, Waterskin, Wayfinder, Standard (empty), Whetstone, Whistle, Signal


Active Defense +3 (Ex) +3 AC while fighting defensively (inc Combat Expertise & total defense). As a swift action, share this with adjacent allies.
Bravery +3 (Ex) +3 Will save vs. Fear
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -3/
6 You can subtract from your attack roll to add to your damage.
Quick Bull Rush May bull rush in place of one of your melee attacks
Shield Buffet (move action) (Ex) Charge bonus/penalty becomes +/
1/2 level
Shield Fighter +2 (Ex) +2 to hit and damage with shields, may alternate weapons during a full attack rather than 2-weapon.
Shield Focus +1 Shield AC
Vital Strike Standard action: x2 weapon damage dice.
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp

Remicus’ parents were slaves to a Katapeshi merchant living in Cheliax. As an average sized foreign child slave, he was often bullied and mistreated by Chelaxian youths. As he approached his teen years, he began to grow and fill out. His size and angry attitude quickly earned him a place in the violent, often fatal bloodsport arenas. There he learned to channel his temperament into the arts of combat and quickly rose above his peers as a talented warrior, earning a respectable and steady income for his master.

While honing his skills he learned of Gorum, Our Lord in Iron. Worship of the Battle Lord was outlawed in Cheliax, but there was a strong underground following among the gladiators.

His life surely would have ended early, in a blood pit under some unnamed tavern, but his aging master truly cared for his slaves and since he had no family, he chose to free them as his death approached. After moving the household back to Qadira, he worked with the church of Saerenrae to have Remicus and his parents officially freed, along with a dozen or so other slaves.

Remicus’ family moved with him back to settle in Varisia and opened a small shop in Sandpoint.

Remicus has spent the last year on the Storval Plateau, getting to know the ways of his people, and has recently returned to Sandpoint to see his parents.

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